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友達Habbo | HabboHotelの画像の著作権はSulakeに帰属します。 二次加工とかややこしいのを禁止します。

As not enough testing has been done, please make sure to have a backup ready just in case.
Purpose By modifying extreme difficulty curveballs and associating each gameplay element I aim to bring to more excitement, sense of accomplishment, and immersive experience to the world of Elona.
Since additional elements are maintained in a separate area of save data however, switching between omake or vanilla frequently will cause gaps in the save data information, severely increasing the chance of an error occurring.
In this case there will be no guarantee on how it decides to behave.
Furthermore there is also no guarantee save data will work when migrating to other variants.
If done, please do so responsibly.
Changes Game difficulty is now based on current degree of progress Many elements which used to be based on PC's level are now based on degree of progress instead.
The following points below are no longer related to PC's level: - Taxes - Price of indulgence - NPCs summoned by a vortex of magic - Seeds earned from Kumiromi's recycle - Contents of suitcase - Contents of click to see more ball - Equipments dropped around in town - NPCs appearing in Nefia - Level of younger sister merchant - Strength of guards when PC is a criminal - Experience received from traveling skill - Random Nefia difficulty - Money received via wish - Items received via wish - Contents of chest found from treasure map - Undeads summoned from cursed book of resurrection - NPCs appearing from New Year's gift - Quota of fighters' guild - Rewards received from the Little Sister quest - NPCs bought from slave master - Mounts sold at horse master - Level of adventurers - Level of bandits from a random event - Guard levels of younger sister merchant when attacking - NPCs summoned by the enchantment "It attracts monsters.
Elements considered to be related to the strength of PC will remain as they are.
Since it is possible to raise attributes, skills, and levels almost completely separately from each other, these changes were made to revise the somewhat unnatural difficulty progression determined by character levels.
This allows players to enjoy difficulty at a level they are comfortable with.
However, I understand this change influences huge portions of the game and therefore would like to hear your feedback and opinions if possible.
Translator's notes: the development of Elona omake overhaul had been finished.
There are some variants based on overhaul under development like oor and SE.
Degree of Progress Degree of progress is now based on PC's fame and any other parts of the game progress will be referred to 無料のオンラインスロットアーケードゲーム as needed.
If Fame is over 1000, PC will begin to be taxed and have stats reduced upon death Why?
As part of the tutorial originally many penalties lista completaカジノプレイテック not start to kick in until PC reaches level 6.
However, I believe moving this boundary to fame instead solves this problem for true beginners that yet doesn't know how to select town quests.
Special Nefia spawn rate now depends on current degree of progress With some exceptions, special Nefias are more likely to spawn the higher current degree of progress is.
However, spawn rate of Calm Nefias decreases with increasing degree of progress.
Compared to normal Nefias, special Nefias provides much more excitement and rewards.
For those who can complete the toughest of quests with ease, this change should give even more fulfillment and sense of accomplishment then before.
Mini Quests Knights of the Little Girls Why?
To let other characters besides younger sisters have more presence ingame while giving thrilling content to players when town quests at highest difficulty becomes cakewalk to complete.
Party Members They are composed of little girl versions of mercenary warriors, mercenary archers, and mercenary wizards.
AI, level, and such are the same as their mercenary counterparts.
We are {group name} of Knights of the Little Girls!
We're currently in the thick of combat against a very powerful monster!
Please, lend us your strength!
Is what they'll say.
This is pretty much a more difficult version of an escort and hunting quests combined together.
Only NPCs that are normally hostile will appear.
Gold and silver bells are an exception to this rule however.
As there are numerous powerful enemies nearby, it would likely be difficult to keep Knights of the Little Girls alive without a strategy on hand.
To succeed, it is likely best to use whistles and such to keep enemies aggroed towards you instead.
Victory condition Eliminate all monsters.
Failure condition Escape from the map or all members of Knights of the Little Girls are eliminated.
Karma will be reduced by about 20, while fame will be reduced by about 1000.
Rewards Platinum coin 10 pieces if fame is less than 100,000, reward will be decreased proportionally Ring or amulet Miracle quality or higher if fame is less than 100,000, its quality will be lowered proportionally It is also possible to attack the Knights of the Little Girls instead.
If "Refuse" is chosen nowiki2Is that so.
At the very least we will try and fend out by ourselves!
Is what they'll say and ends the quest.
This was added to throw a curveball in difficulty.
It is done to bring about exciting new content when town quests at highest difficulty becomes too easy to complete.
Also, it is to provide characters other than just younger sisters to have more presence ingame.
Appearing condition If "Black Organization Member" title is active, when walking around the world map there is a small chance this event will appear.
Title "Black Organization Member" How to acquire Buy 47 pets from slave master.
This feature is implemented using Factions.
Contents nowiki2 Are you a member of the organization?
Is what she'll say.
If "Yes" is chosen nowiki2 I'm going to kill.
Is what she'll say and you'll be attacked by No.
As both are considered unique, they cannot be dominated or captured.
As silver eyed witch always appears with claymore equipped, this weapon will always be dropped upon defeat.
If "No" is chosen nowiki2 I see.
Is what she says and ends the quest.
Trying Young Lady Why?
This was made to throw a curveball in difficulty.
It provides players a compelling rival they can look forward to which did not exist in vanilla.
Also, it is to provide characters other than just younger sisters to have more presence ingame.
Appearing visit web page If fame is over 10,000, she can appear as an opponent in the arena.
I am {trying younger lady's name}!
Once I defeat you, my name will be known across the continent.
Is what she'll say before attacking the player.
Contents Upon defeat she will go on a journey to train.
After this event, she'll come back to live as an adventurer.
However, she is different to other normal adventurers as listed below: - Will not retire does not apply if you sent her away as a pet - Will not take bodyguard requests.
Although she'll be no match for you in the beginning, as she gains experience from numerous battles her fighting prowess should in time eventually surpass yours.
Her weapon of choice is a rapier which she equips on a single hand.
Rapier This is an added item.
It is exclusively used by the trying young lady.
As a weapon with stats between a dagger and longsword, it comes with low number of dice faces and damage modifier.
However, it has exceptional hit chance and pierce value.
This can be used to great effect when dual wielding.
Innocent Younger Cat Sister Why?
There are several reasons for this.
Appearing condition Has a low chance vista用の無料ゲーム マイクロソフトからwindows appearing when entering a town, user's dungeon, or Nefia.
Contents If current map takes place in a town or player's deed of dungeon Younger cat sister will suddenly appear and strike a conversation.
Is what she says.
If "Okay" is chosen If current map takes place in a town nowiki2 Let's play tag!
Is what she'll say which begins the quest to catch her.
Younger cat sister's level is influenced by current "degree of progress".
Although for the most part she'll simply run away there's a small chance dimensional move is used instead.
Chance of usage increases with higher character level.
If current map takes place in player's deed of dungeon nowiki2 Let's play hide and seek!
Is what she'll say which begins the quest to catch her.
Younger cat sister's level is influenced by current "degree of progress".
Since innocent younger cat sister is trying her best to hide, she will not move from her spot but at the same time cannot be easily found transparency at 100%.
Her shadow however, will remain visible.
Victory condition Interact with innocent younger cat sister.
Failure condition Escape from the map or innocent younger cat sister dies.
There is no penalty for failing.
Rewards Platinum coin 6 pieces Special steamed meat bun 4 pieces If "Maybe some other time" is chosen nowiki2 Fine!
You're no fun anyway!
Is what she'll say and ends the quest.
If current map takes place in Nefia nowiki2 Help me, oniichan!
Younger cat sister will be crying for help somewhere on the floor waiting for you to rescue her.
Since she'll be killed by wandering monsters, it would be best to not linger around and find her as soon as possible.
Victory condition Interact with the innocent younger cat sister.
Failure condition Escape from the map or innocent younger cat sister dies.
There is no penalty for failing.
Rewards Platinum coin 6 pieces Special steamed meat bun 4 pieces Black angel, the hustler This feature is implemented using Factions.
To let other characters besides younger sisters have more presence ingame while giving thrilling content to players when town quests at highest difficulty becomes cakewalk to complete.
Also this is to increase the chance of obtaining a rare treasure ball which has a drop rate so low it may have never seen the light of day.
Appearing condition After entering Maneater Nefia, there is a low chance of this event occurring.
You seem a singular swag battler.
Now the time is ripe with my criminal rhyme.
You must show me your ill skill and sign.
Is what she'll say.
Contents If "Okey-dokey" is chosen nowiki2 Yeah, one thing we'll go is hunting.
Which will beat more on this floor?
Is what she'll say and a very strong Black Angel will appear challenging you to see who can defeat more NPCs on this floor.
Black Angel will always have ammo with burst リンゴゲームショーのホステス equipped and teleports around the map while using shadow step.
Victory condition Defeat more learn more here NPCs on the floor than Black Angel.
Failure condition Escape from the map, Black Angle dies, or defeat less hostile NPCs than Black Angel.
Rewards Platinum coins 6 pieces Rare treasure ball 1 piece If "Shut up slut" is chosen nowiki2 That's a pity.
Is what she'll click to see more and ends the quest.
There is no penalty for doing this in particular.
Putit Arena This feature is implemented using Factions.
To let other characters besides younger sisters have more presence ingame while giving thrilling content to players when town quests at highest difficulty becomes cakewalk to complete.
Original idea for this comes from Slimopolis in "Dragon Quest VI".
Appearing condition Talk to the master of pet arena and select "I want to register my putit.
Contents In this special pet duel, only putit or its derivatives are qualified for entry.
Although your opponent will also be a putit or similar, their levels will increase the higher your pet arena rank is.
If player reaches the rank of "Arena champion", your next opponent will be against the "Champ".
Victory condition Defeat the "Champ".
Rewards The pet who is currently the champ will have their name recorded in a special page.
Factions Shows which faith, guild, organization, alignment, and group a character belongs to.
Existing filters are treated as innate factions.
Fundamentally speaking, characters belonging to same factions will become allies and characters with differing factions as enemies.
This feature is based on "Oscuro's Oblivion Overhaul", one of the mods for "The elder scrolls series 4 : Oblivion".
Factions allows for various features to be extended while keeping compatibility with omake.
I believe addition of factions will make Elona more interesting.
System Changed how pierce works Why?
Piercing, one of the most effective elements in keeping a weapon category unique, felt quite underwhelming because of how its calculation is originally handled by the game.
With this change, weapons with high piercing should now correctly reflect their effectiveness.
Before Applies all of piercing percentage after calculating for damage reduction.
After Applies half of piercing percentage before calculating for damage reduction.
Lowered Price of Indulgence Huge discount sale is https://games-casinos.site/2/4230.html in effect Why?
If handing over just 5 potions of cure corruption can turn a most wanted criminal into a good Samaritan, there would be no one in their right mind willing to purchase an indulgence priced over 1 million gp.
One could say this removes some degree of freedom from players due to a certain subquest.
This change returns freedom of choice back into players hands, allowing beginners and "roleplayers" to purchase indulgence at a more reasonable price.
Indulgence now sets PC's karma to 0 Why?
Although priced much more reasonably, effect of indulgence has been minimized.
These changes should allow sister to now hold a respectable job.
While holding down shift key to move, PC will no longer swap spots with unique NPCs Why?
So NPCs placed as bouncers to keep players out of certain areas were not robbed of their role.
Enhanced cargo trading With features in cargo trading having undergone many changes, in exchange for rogue encounters being more troublesome players can now expect to trade in bigger profits.
Ever since cargo trading became restrained in v1.
Although omake slightly helped bring cargo trading back into business, this feature was still critically hindered.
With this change I hope to illustrate the tales of reaping enormous profits from trading while bandits are scuffling with teeth and nail to the prize.
Massively increased the price of trade goods In addition number of cargo goods available for purchase increases with higher fame.
In exchange, with increasing cargo weight, speed in world map decreases through set weight intervals.
Also it is no longer possible to trade after reading a scroll of return all trade goods are destroyed upon returning.
New trade goods Turnip This is a newly added item.
Unlike other cargo goods, it is a very special click at this page that its price changes randomly depending on the day and not by place.
These can click bought from a trading store in Yowyn.
Changed how rogue encounters work Encounter rate is now dependent on higher total cargo value rather than its weight.
Furthermore, when rogue boss is defeated fame gained has been greatly increased.
In exchange, increasing cart carry limit and traveling skill level will lower the chance of being ambushed by rogue encounters.
To provide a more immersive experience for players.
Doing this also help with keeping compatibility when adding new status icons.
To provide a more immersive experience for players.
Doing this also help with keeping compatibility when adding new status icons.
To help players grasp some of the many changes that has occurred in omake overhaul.
They were imported for use in overhaul.
So save scumming for Stradivarius becomes unnecessary by increasing the number of chances to obtain this item as it revives trauma and induces nightmare for many players trying for Stradivarius with its extremely low spawn rate.
Changed explanations of certain items to better fit their actual description Descriptions for the items below has been changed.
Translator's Note: The following descriptions are so far probably changed for Japanese version only Gift Love potion Engagement ring Engagement amulet Decorative amulet Katana Description for the god below has been changed.
Opatos of Earth Detailed description for the ether disease below has been changed.
Weak Arm Name for the place below has been changed.
Dungeon Dialogues for the quest below has been changed.
They were imported for use in overhaul.
So new players wouldn't be confused by the somewhat confusing and contradicting descriptions.
Made it impossible to convert altars in Truce Grounds Why?
To prevent novice adventurers from accidentally taking over an altar while at the same time giving 'Truce Ground' a more fitting name.
Now possible to equip variety of ranged weapons in "hand" and "shoot" slots While a ranged weapon is equipped in the "hand" slot, melee attack with said hand will shoot instead.
When wielding multiple ranged weapons hit chance penalty can be minimized with dual wield skill.
Only one throwing weapon can be equipped at any time in any of the "hand" slots.
Same ammo is used for "hand" and "shot" slots.
However, please note the following ranged weapons below cannot https://games-casinos.site/2/4336.html equipped in "hand" slots.
There are several reasons for this.
Maximum attribute or skill growth at once is now capped at double its current attribute or skill value If this limit is surpassed its remaining values will be used to raise potential instead.
This is done to adjust balance for increased growth rate.
Food blessed by gods massively enhances growth rate of pets, allowing your favorite pets to become a viable partner till the end of ends.
At the same time however this unfortunately steals unique characteristics certain monsters such as bats and golems have.
With this change, I believe this helps to keep unique characteristics of each and every characters.
This is especially true with holy rain, as it would otherwise be impossible to know if the buff has expired without a display message.
Therefore the change was added for these reasons.
If standing on top of a water tile at end of turn, will have wet status effect applied This 最新の無料スロットオンライン characters will stay wet as long as they are on a water tile.
To get rid of the rather odd tile behavior while at the same time providing more immersive experience.
This change makes it unnecessary to move around in a hot spring tile to harness its effects.
When trading with adventurers, will now only trade just enough quantities to exchange for an item at its equivalent trade value No longer do you have to sacrifice your entire item stack just to trade for an item you want.
In exchange, you will not be able to trade if there is no more space in your inventory.
It was very inconvenient for many players to adjust their item stack every time trying to get the best value out of their trades.
To allow for more flexible naming system.
I hope to provide players a more immersive experience with this change.
Using special action "devour" now causes you to become insane Why?
So as to not depreciate the usefulness of "decapitation" enchantment and scythes as part of adjusting game balance.
New mutations Your stomach can digest anything - No longer goes insane when here "devour".
This is a positive mutation which randomly occurs.
To introduce a new mutation as a test and as part of adjusting game balance to keep "devour" ability useful after the nerf.
Possible to read logs in Pet Arena Why?
If speed of PC is significantly slower than the NPCs participating in the fight, grasping the flow of battle would be difficult if looking at the tiny ingame message window.
Possible to show animations of NPCs' attacks Enabling "Attack animation" in "Extra Setting 2" will display attack animation of pets and all NPCs.
To provide a more immersive experience for players.
If PC's stamina is above a certain value, "Spry" status will be shown This can be seen in the column where current status effects of the character is normally displayed.
It is for the sake of added convenience.
This change allows players to properly manage stamina.
Possible to check number of PC deaths in journal To provide a more immersive experience for players.
However, this only takes effect if no armors are worn.
Will also work for PC and pets as long as conditions are met.
This is also to adjust balance for the introduction of "monsters wearing powerful equipment".
With this change, combat effectiveness for enemies such as golems and bats can now be correctly evaluated.
Items Ores can now have name modifiers attached similar to furnitures Depending on its modifier value of ores will rapidly increase.
Modifier rank the ore spawns with visit web page on the level it is generated in.
Since effect of investing has become much more noticeable, more money is required to produce a visible effect.
This was the primary reason for the balance change.
There's a few reasons for this.
Besides for the curious, there was not much of a reason to use most other types of scrolls besides the following below.
Also, this was done to give early game materials a more useful and active role in the game.
Possible list of materials each scroll can change into are as follows: scroll of inferior material - raw - paper - cloth - mica - leather - lead - bronze - iron blessed scroll of inferior material - raw - scale - glass - crystal - chain - perl - silver - steel scroll of change material - raw - bone - silk - coral - obsidian - platinum - chrome - gold blessed scroll of change material - raw - zylon - dawn cloth - titanium - mithril scroll of superior material - raw - spirit cloth - griffon scale - diamond - emerald blessed scroll of superior material - raw - dragon scale - rubynus - ether - adamantium Changed effects of blessed cure mutation potion Before Cures 0 to 3 mutations regardless of whether they have positive or negative effect.
After Cures 2 to 3 negative mutations.
So players magnificent ダニエルタイガーゲーム congratulate need to spend painstaking amount of time save scumming.
Additional items These items are implemented using the custom item function.
Because of this, maximum amount of custom items that can be ジョリーカードビデオポーカーゲーム has decreased.
If you believe these are unnecessary or wish to create more custom items, please delete the following files below found in 'user' folder.
By setting a reasonable risk and return, I hope to being greater sense of accomplishment and fulfillment in Elona.
Possible to gain traits of monsters when their heart is eaten These provide various benefits to the player.
Traits are removed upon death.
This feature is implemented using Factions.
To adjust for game balance since the way piercing works on every weapon has changed and martial arts has received a buff.
At the same time I wanted to give items with no use a unique function of their own.
In addition PC can use shout as a special action.
Conquering Tyris as a pure fighter should now be an easier task.
Slimes nowiki2 Your body turns gelatinous!
Decreases damage received from maces and martial arts.
Dragons nowiki2 You absorb the dragon's soul!
Unlocks "Raging Roar" as a special action.
However, weakens "inflicts massive damage to dragons" enchantments.
Golems nowiki2 The skin of your body hardens!
Increases PV by 20.
However, increases damage received from blunt weapons.
Changed price of potions depending on current their enhance value For every enhance value increased by 1, price of potion increases by 50%.
To adjust potion balance since these are now sold from vendors and its effects become stronger with higher enhance values.
Besides, surely 最高のゲーム無料プレイ no shopkeepers nice enough to put enhanced potions for sale at the same price as their ビデオスロットゲームソフトウェア無料 counterparts?
Changed how whistle works Whistles may now fail to aggro an enemy to you.
Success rate decreases if enemy level is higher than player's level.
Conversely, success rate increases with higher charisma.
Although NPC AIs have received improvements along with other various balance changes, besides cheer there was no other real use of charisma in battle.
Especially for NPCs, charisma was barely used so this change was added to have the attribute more impactful ingame.
Textbooks regarding various weapon skills will now appear Why?
By themselves weapon skills are not too useful, but becomes more effective when paired with other skills.
For some reason shield and armor textbooks exists but there were none for weapons.
Doubled expiration time for vegetables harvested on farm tiles Why?
Besides using a cooler box which has tiny capacity, it was rather unhandy to keep food fresh as no other real way to do so exists.
With this change, I hope to give foods more presence ingame despite their eventual demise.
If enhanced love potion is used, karma will take a bigger hit the higher its enhanced value is Why?
Effect of enhanced love potion was too strong which made the impression system in Elona rather meaningless.
To make matters worse, enhanced love potions can be bought from the fence.
With this change, it should break the chains that once bound NPCs from making a freedom of choice to who they truly love.
When reading a scroll of gain attribute, can now choose which skill to receive from a list of 4 choices Why?
So players don't need to spend painstaking amount of time save scumming.
Stacked items in storage house will now be able to display their own icon instead In "Extra options 2" menu, "Normal" or "Symbols" can be chosen to display the way stacked items are shown in storage houses.
To make decorating in storage houses less necessary to help find the items you need while enabling players to use the property more like an actual storage house.
Changed damage calculation formula for enhanced weapons Instead of using enhanced values to add to damage modifier, weapon skill levels are raised when attacking.
Formula for enhanced armors apologise, オフラインで戦争の火の年齢のゲームをプレイする方法 eventually left as is.
This was done to address an odd issue where very strong enemies are often more damaging when fighting without weapons.
At the same time players who can easily complete the most difficult town quests should now have a more exciting time battling monsters.
In addition it was to balance out lightsabres which would become the strongest weapon class given enough upgrades.
It is also to allow other equipments with high dice faces or damage modifiers to become viable endgame weapons.
Can now swap sound effects In 'sound' folder please place the files similar to the format below.
To provide players with more immersive experience.
Skull bow hit bonus modifier now increases with better item quality Why?
Due to their extremely low hit chance, few players would ever use them besides those curious.
I hope this change makes skull bows a much more appealing weapon to use.
Slightly buffed "dragon scale" material Why?
As a material, dragon scale had somewhat weak stats across the board with low dexterity bonus which is likely the reason it was shunned by most players besides those curious.
This change should make dragon scale a more appealing option to use.
Weapons No real special changes except weapons of this material should be easier to use due to high hit chance and damage modifier.
Armors Along with high PV and DV, it comes with increased resistances to fire and cold making it very useful in your adventures.
Staves and long staffs are now sold at magic shops Why?
Why else shouldn't magic shops sell magical items?
Slightly buffed "mithril" material Why?
Mithril had weak stats all across the board and therefore did not see much use by players besides those curious.
With this change, mithril gains valuable resistance against magic.
It is sure to be extremely useful against enemy spellcasters such as Zeome.
Weapons Adds resistance to magic.
Armors Swapped PV with DV values and adds magic resistance.
Changed how weapons with "it is alive" enchantment works - Removed "bonus +1" option from the list since enhance value will always increase with every level.
In addition, two new living weapon types has been added.
Due to living weapons taking forever to raise along with increasing risk of obtaining bloodsucking on every level, its growth had to be immaculately planned to bring it to its true potential.
With this change, living weapons should be a lot less fussy about their appetite and become a lot more reliable while adventuring.
Justice weapon Appearing condition Has a low chance to generate on weapons with godly or higher quality.
However, vendors will not 上限スロットマシンの勝者 living weapons which contains justice weapon attribute.
Naming scheme "justice" will be prefixed to the weapons name.
For example, "justice" attribute on a halberd will become "justice halberd" or "justice steel halberd" if the name allows.
Features - It is blessed and cannot be cursed by any means.
Translator's notes: The author of overhaul says "It grows quickly", but it is a bit wrong.
Normally, justice weapons grows very slowly.
Evil weapons Conditions Has a low chance to generate on weapons with godly or higher quality.
However, vendors will not sell living weapons which contains evil weapon attribute.
Naming scheme "evil" will be prefixed to the weapons name.
For example, "evil" attribute on a halberd will become "evil halberd" or go here steel halberd" if the name allows.
Features - It is doomed and cannot be blessed by any means.
Each weapon now deals more damage to specific enemies For specific characters piercing rate is increased by 20%.
On the other hand, piercing rate is now decreased by 20% for specific characters.
If excellent ps3ワンドゲームリスト where rate goes into the negatives, damage equal to the value of percentage in the negatives will be nullified.
Because most weapons felt too similar to each other besides their weight and effective range.
It is sure to bring bring more tension and sense of accomplishment when knowing which enemy your favorite weapon is effective or ineffective against.
However, the effect is tuned to avoid being too over the top.
If set too high, there may be some monsters that cannot be damaged except by a weapon its weak against which in https://games-casinos.site/2/4987.html breaks game balance.
Firearms nowiki2 It is ineffective against undeads.
Throwing nowiki2 It is effective against floating enemies.
Polearms nowiki2 It is effective against enemies slower than you.
Axes nowiki2 It is effective against enemies without any armor.
Maces nowiki2 It is effective against enemies wearing heavy armor.
Martial Arts nowiki2 It is ineffective against slimes.
Bows nowiki2 It is effective against enemies without a ranged weapon.
When wielding you will be able to listen トップ10最悪3doゲーム to their chatter and idle complaints.
To provide a more immersive experience for "role players".
Able to better correctly see enchantment strength in detailed description window Replaced the extremely ambiguous notation ' +' with another system where if enchantment strength is ' ' 6 number signs it will be shortened to '+' instead.
Note that values over 6 characters will not properly be displayed.
For example, if enchantment power is equal to ' ', you will see '++ ' instead.
Also, strength of "it occasionally stops time.
To correct inaccurate and rather confusing description while providing more immersive experience for players.
Price of equipments now increases based on their current enhance value For every increase in enhance value, price of weapons increases by 50% while armors increases by 20%.
Surely there's no shopkeepers nice enough to put enhanced equipments for sale at the same price as their normal counterparts?
Changed short bows to use tactics skill instead Why?
Few players would ever use the weapon due to rather lackluster stats of short bows.
With this change, short bows should be able to serve a new role as a secondary weapon for pure close range combatant.
All equipments comes with enhanced values based on their current floor generation level This does not apply to items sold in shops and unique artifacts however.
This was done for the following reasons below: - To give players more confidence in finding decent treasures while traversing through Nefia.
With this change, I hope to bring back the love of adventuring in Nefia which was long lost.
Reloading ammo at blacksmiths will also reload pets' ammo Why?
Combined with this change and improved AI, gunner pets should now prove to be very useful in overhaul.
Furniture Bathtub restores PC's charisma on use t Also, if PC "does it" with another character in a bathtub, charisma of both characters are restored.
To give items which previously had no use some utility.
Can now store items in storage type furnitures Similar to refrigerators, these furnitures can only be used in your home where its contents and storage space are shared with furnitures of same type.
Translator's notes: that means your furniture created in vanilla or omake cannot hold any items.
Furnitures created using custom item feature cannot hold any items.
To give items which previously had no use some utility.
Skills Https://games-casinos.site/2/3065.html how each equipment works Depending on armor type worn, deals more damage - Light Armor: no bonus - Medium Armor: +10% - Heavy Armor: +20% This change also applies to NPCs.
With speed penalty changes added, there was a need continue reading counterbalance these negatives on heavier armors.
Besides, shouldn't someone with hefty weight put greater force behind their attacks?
Will very rarely decrease damage received Chance of this happening increases with higher armor skill of the respective armor type worn.
The change also applies to NPCs.
However the chance for this to happen is slightly lower in comparison to the PC.
With speed penalty changes added, there was a need to counterbalance these negatives on heavier armors.
This effect also applies to damage received from magic, making the combination incredibly powerful.
Light Armor Does not occur on this armor type.
Medium Armor nowiki2 {character} block{s} the attack!
If damage received is greater than the current HP, player will hang on with 1 HP remaining.
Heavy Armor nowiki2 The attack glances off your armor!
Speed penalties are now applied when wearing heavier armors The change also applies to NPCs.
To further differentiate between weight tier of each equipment.
Besides, wouldn't it be harder to move around in a full suit of heavy armor?
Also, even though there are many options to compensate for having slow speed most players simply chooses to ride.
This change hopefully gives players more reason to explore other options.
For example, you can quaff potion of speed which can be further enhanced with alchemy or investinguse Lulwy's trick, cast Speed which is buffed in overhaulor use other options available to the players.
With this change, PCs wearing light armor will be able to move around nimbly while casting spells in succession meaning spell levels will comparatively level fasterresulting in consecutive attacks and making the term "The best defense is offense" into a reality.
Light Armor No penalty applied.
Medium Armor Reduces speed by -15%.
Increase in medium armor skill level decreases the speed penalty received.
At least -5% speed penalty will be applied.
If medium armor skill is at 50 or more, the lowest possible penalty -5% will be applied.
Heavy Armor Reduces speed by -30%.
Increase in heavy armor skill level decreases the speed penalty received.
At least -10% speed penalty will be applied.
If heavy armor skill is at 50 or more, the lowest possible penalty -10% will be applied.
Riding While riding, PC still receives speed penalty when wearing medium or heavy armor.
However, riding skill will be used instead of its respective armor skills to decrease speed penalty received.
If pet being ridden has weight lifting skill of 50 or more, the lowest possible penalty will be applied.
Stamina penalty is now applied when wearing heavy armor Why?
To further differentiate between medium and heavy armor.
However, the penalty was kept at a minimum about 1 or 2 less special actions at full stamina.
In Elona, there's very little means to increase maximum stamina despite high stamina usage of certain special actions which is where the penalty function comes into play.
Light Armor No penalty applied.
Medium Armor No penalty applied.
Heavy Armor Reduces stamina by -15%.
Increase in heavy armor skill level decreases the stamina penalty received.
At least -5% stamina penalty will be applied.
If heavy armor skill is at 50 or more, the lowest possible penalty -5% will be applied.
In NPCs case, there is a 5% chance they will fail their special action.
Changed how well enemies can detect characters However, it does not change the noise made when attacking.
Instead, chances of being detected by an enemy decreases based on distance and "stealth skill".
I wanted to implement an "AI search routine" which makes a lot of sense to have as part of the ingame function.
Besides, wouldn't walking around in heavy armor make a lot of noise due 無料の3Dスケートボードゲームをプレイする the materials used and the way its made?
Light Armor Compared ラスベガスのスポーツの本で無料の飲み物 vanilla, becomes much less likely to be detected by enemies.
Medium Armor Compared to vanilla, becomes less likely to be detected by enemies.
Heavy Armor Uses the same formula as vanilla.
Made effects of investing much more noticeable Why?
So players don't have to spend painstaking amount of time save scumming.
Blacksmith Increases quality of items sold.
Also increases chance for rare items including seven league boots, lightsabre, kitchen knife, and skull just click for source to appear.
At 1000 shop rank, great quality goods will be frequently stocked.
At 2000, rare items such as seven league boots will almost always be stocked and miracle quality items become a common sight.
General vendor Increases quality of mantle and ammo sold.
Also increases chance for rare items including Vindale cloak, monster balls, and sand bags to appear.
At 1000 shop rank, great quality mantles will be frequently stocked.
At 2000, rare items such as Vindale cloak will almost always be stocked along with miracle quality mantles and ammo becoming a common sight.
Magic vendor Increases quality of staves and long staffs sold.
Also increases chance for rare items including scroll of flying, scroll of inferior, potion of potential, and potion of evolution to appear.
In addition, enhanced potions will start being stocked.
At 500 shop rank, +20 potions becomes more commonly stocked.
At 1000, rare items such as scroll of flying will almost always be stocked along with miracle quality staves and long staffs becoming a common sight.
Goods vendor Increases quality of items along with rank of cooked food sold.
At 1000 shop rank, great quality goods will be frequently stocked.
At 2000, luxurious meals of highest quality will almost always be stocked along with miracle quality mantles and ammo becoming a common sight.
Blackmarket vendor Increases quality of items sold.
At 10000 shop rank, great quality goods will be frequently stocked along with miracle quality items becoming a common sight.
Baker オンライン無料のブラックジャックゲーム Seldom rank of food along with number of lower ranked food sold.
At 25 shop rank, flour and raw noodles will always be stocked.
At 500, best meals available in all of Ylva will be served here.
Food vendor Increases rank of food along with number of lower ranked food sold.
In addition, increases chance for herbs which are a rare item to be sold.
At 25 shop rank, flour and raw noodles will always be stocked.
At 500, best meals available in all of Ylva will be served here.
At 2000, herbs being stocked on the shelves will become a common sight.
Traveling and guest merchants Increases quality of items sold.
Shop of nowiki1Moyernowiki2 the crooked Increases quality of accessories sold.
In addition, increases chance for speed rings which are a rare item to be sold.
At 1000 shop rank, great quality goods will be frequently stocked.
At 2000, speed rings will almost always be stocked and miracle quality items becomes a common sight.
Fence Stronger enhanced potions will start being sold.
At 500 shop rank, +20 potions becomes more commonly stocked.
Chance of invoking enchantments such as it invokes XXX increases with higher magic device skill This however does not apply to invokes which already has high chance rate.
Maximum chance to trigger is capped at 50%.
Along with this change, every invoke slightly increases experience gained to magic device skill.
Compared to other enchantments "It invokes grenade" has a very high chance to occur, making "it invokes XXX" enchantments seem a lot less useful.
This change allows other invoke enchantments to reliably occur more often.
Chance of being ambushed significantly decreases with higher traveling skill However, this change does not apply to assassins during escort quest.
Many players would avoid this skill as it increases character levels faster, which in turn brings additional dangers, wasting more of players https://games-casinos.site/2/4670.html />Also due to the changes made in trading, hauling cargo has become a lot more dangerous.
With this change, traveling becomes a much more valuable skill to have.
Changed detection skill to be slightly more useful Why?
Because of its rather lackluster effect, few players would ever bother to learn detection skill.
With this change, detection should learn more here provide more utility.
Automatically detects items If PC has detection skill, when entering a new Nefia or floor for the first time they will be able to spot items in the current area.
Chance of occurring and its effect increases with higher levels of detection and perception.
Distance they can perceive up to increases with higher detection skill.
Smithing Smithing allows you to create and upgrade equipments while training constitution.
There are a couple reasons.
First, to give items which previously had no use some utility.
In addition, to allow players to create weapons with a powerful enchantment of their choice without having to spend painstaking amount of time save scumming.
Finally, to keep random artifacts still useful against static artifacts where some have inadvertently received buffs from mithril changes.
Blacksmith hammer It is an added item.
These are rarely caught by fishing rank of bait doesn't matter and can sometimes be found at general or goods stores.
Using t the hammer starts all smithing related actions.
Leveling up hammers Hammer gains experience on every use.
The more difficult a forging is, more experience the hammer receives.
As it gains experience and levels, so too does its ability to do more.
After a certain level has been reached, name of the hammer changes to reflect its current rank.
It obtains the following ranks below.
Master Hammer Repairing weapons and armors By using t hammer on weapons or armors, some negative enhance values can be removed.
Creating weapons and armors Along with an anvil, for creating weapons a furnace is required and for armors a furnace is required to be present on the current map.
Translator's Note: In Japanese version the 'furnaces' actually have 2 different words but in vanilla English both items are labeled as furnace and can only be told apart by their icons Using t hammer, you can create weapons by combining broken sword with either ore, skin of dragon, or Vanilla Rock.
For creating armors any skin can be used.
Players can choose the type of weapon or armor to create.
However, there is a chance for smithing to fail, destroying the item used in process.
Chance of failing decreases with https://games-casinos.site/2/3152.html hammer ranks and PC's constitution and increases when using ingredients of lower value.
Quality of created weapon or armor increases with higher hammer level and using more expensive ingredient.
Godly quality items cannot be created, however.
In rare occasions, time taken to create an equipment may be prolonged.
If this occurs and quality of creation is higher than great, there is a small chance it will become a self-confident work or a masterpiece instead.
Chance for this to occur increases the longer it takes to create an equipment.
If miracle quality weapon or armor is created, you can select the name of learn more here creation similar to the way name of scroll works.
Self-confident work Strengthens power of enchantments.
In addition, on its detailed information window it will display "It is created by PC's name ".
Masterwork Greatly strengthens power of enchantments.
In addition, on its detailed information window it will display "It is created by PC's name ".
Upgrading weapons and armors This is only possible with a Journeyman hammer or above.
An anvil must also be present in the current map.
Using t hammer, equipments can be enhanced in similar fashion to reading scrolls of enchant weapon or armor.
Maximum enhance for 直接入金伝票 think limit increases with higher hammer rank.
Random artifacts fusion This is only possible with a Journeyman hammer or above.
An anvil and furnace must also be present in the current map.
By using t the hammer and choosing an artifact fusion license with two random artifacts, you can fuse both random artifacts together.
During the fuse process, one artifact selected as a base can obtain an enchantment from another artifact selected for extraction.
There are some limitations to this however.
As hammer increases in rank, it can fuse more types of enchantments.
Journeyman: - increases your XXX - grants your resistance to XXX - improves your XXX skill - maintains your XXX - deals XXX damage - can be loaded with XXX ammo - causes random teleport - prevents you from teleporting - negates the effect of XXX - negates the effect of being stranded by bad weather - floats you - allows you to see invisible creatures - sucks blood of the wielder - disturbs your growth - attracts monsters - prevents aliens from entering your body - decreases physical damage you take - catches signals from God - inflicts massive damage to dragons - inflicts massive damage to undeads - reveals religion - inflicts massive damage to Gods Expert: - speeds up your travel progress - protects you from Etherwind - protects you from mutation - increases the chance of extra melee attack - increases the chance of extra ranged attack - deals cut damage to the attacker - diminishes bleeding Master: - invokes XXX - absorbs stamina from an enemy - brings an end - absorbs MP from an enemy - gives you a chance to throw an absolute piercing attack - occasionally stops time - protects you from thieves - allows you to digest rotten food - protects you from cursing words - increases your chance to deliver critical hits - sometimes nullifies damage you take - enhances your spells Maximum allowable limit of enchantment strength that can be fused increases with higher hammer level.
When receiving training from guild trainers, they will no longer ask for confirmation You can now continuously train skills without being badgered by trainers if this is truly the life changing decision you want to take.
To let skills be trained faster while adding immersive experience for players.
Increased experience gain for skills if successful on higher difficulty Why?
To make it unnecessary to grind boring tasks チリチキンゲーム and over again which slowly over time induces insanity on most players.
I believe this change corrects unfair ingame behaviors while rewarding players and at the same time giving a sense of accomplishment for producing difficult items and challenging dangerous enemies.
Weight Lifting Further increases experience gain the more severe player's burden status is.
Literacy Increased experience gain when reading more difficult spellbooks.
Gene Engineering Increased experience gain when high leveled character is sacrificed for gene engineering.
However, this change does not apply to splitting creatures.
Lock Picking Increased experience gain when attempting locked doors and chests of high difficulty.
Dual Wield Massively increased experience gain when defender's evade skill is higher than the attacker's dual wield skill.
Two Hand Massively increased experience gain when defender's evade skill is higher than the attacker's two hand skill.
Riding Massively increased experience gain when defender's evade skill is higher than the attacker's riding skill.
Fishing Increased experience gain when higher rank fish are fished.
This change does not apply to fished out junk items.
Shield Massively increased experience gain when receiving more damage.
These skills also slightly gains experience over time.
Changed how stealth skill works Why?
Due to its rather lackluster effect, few players would ever bother to specifically train detection skill.
With this change, players should find the stealth skill to be more useful.
Clarified description of its effect If skill level is high enough, enemies should not be able to notice the player is taking a stroll right beside them.
In exchange, players will be more easily noticed depending on the "armor type used" and from the noise made when attacking.
PC makes less noise when stealing Higher skill level decreases chance of waking up sleeping NPCs around the area, thereby increasing stealing success rate.
Also, stealth skill will gain experience upon successfully stealing.
Spells Categorized spells as "Spell" and "Greater Spell" Spells categorized under greater spells are as follows.
This change "removes casting バットマンゲームプレイストア rate cap and lessens casting penalty", both of which are used to differentiate between normal and greater spells.
read more casting success rate cap and lessens casting penalty However, greater spells will still keep casting success cap and penalties just as before.
This is to avoid drama between a fighter that dabbles in cantrips being much stronger than a wizard who has devoted one's life in mastering the art of magic.
To adjust game balance after factoring in speed penalty changes.
Besides, a warrior wizard should also be able to fight with their sword.
However, casting greater spells should only be reserved for pure wizards.
Replaced Mutation spell with Evolution It has the same effect as a potion of evolution.
Casting difficulty rises as spell level increases.
Due to its rather lackluster effect, there was little reason to cast mutation besides those curious.
This change saves the one spell slot which likely never saw the light of day.
Increased maximum limit of spellbook charges This change excludes spellbooks for greater spells however.
いいえ登録ゲーム無料オンラインゲーム to the blinding speed spellbooks are read at, it wasn't really possible to fill these with additional charges midway.
It is the reason for this particular balance change.
Changed Cure of Jure's effect to also heal allies in surrounding area Why?
Due to its rather inefficient cost, Cure of Eris replaced Cure of Jure in many situations.
With this change, Cure of Jure becomes an indispensable tool in party play as a precious area of effect healing spell.
Players should find Cure of Jure to be much more useful with this change.
Buffed Speed spell Its calculation formula becomes the same as vanilla 1.
However, its effect is capped to 4 times the character's base speed.
This is done to adjust balance.
It is to provide balance for speed penalties obtained when using medium and heavy armor weight class.
Potion of speed also receives a similar buff as well.
Made it very slightly easier to cast Wish depending on its level Why?
This is because casting Wizard's Harvest and getting a rod of wish to drop was a much safer route than casting Wish and having it fail right in front of your character's face.
With this change, I believe Wish spell will see more frequent use.
Custom spell Spellmaking All custom spells are categorized as greater spells.
Also, the effect of "enhances you spells" enchantment will have no effect on custom spells.
To allow wizards to conquer Tyris without having to rely on "enhances your spells" enchantment.
This is also done to give a more immersive experience for "role players".
Although the original idea for this comes from "The elder scrolls series 4 : Oblivion", some changes has been made for the sake of balance.
This is because Spellmaking modeled after "The elder scrolls series 4: Oblivion" has incredible flexibility which at times can massively break game balance.
In exchange, MP cost of custom spells are exceedingly high and is up to the player if they wish minimize MP cost by applying limitations when it is created.
Requirements Complete the "quest assigned by mage guildmaster".
Amount of custom spells available for creation is equal to how many times you have completed the quest.
Effects Players can choose what effect the spell will have as long as a spell with that particular effect has first been learned.
MP consumption will vary depending on its chosen effect.
Power A number between 1 to 100 can be chosen.
On numpad, pressing 1 or 3 increases or decreases the value by 10.
Pressing 7 or 9 increases or decreases the value by 100.
the ipadストア用amazonキンドルゲーム can spells with higher power will consume more MP.
Types If destruction spell effect is desired, following types below can be chosen.
MP consumption will vary depending on visit web page type.
Elements Elements can only be chosen if destruction spell effect is selected.
Only elements of the spells カジノフルーツカクテルゲーム has already been learned beforehand can be chosen.
MP consumption will vary depending on the element.
Limitations Limitations can be added to custom spells.
Although limitations makes spells more difficult to use, adding them lowers MP and stock consumption.
Having more severe limitations decreases MP and stock consumed, but decreases chance to successfully cast at the same time.
Up to 3 limitations can be selected from the list below.
無料オンラインで良いゲームをプレイ multiple limitations are selected, all limitation conditions must be fulfilled before it can be casted.
In other words, consumption from a limitation increases and status effects earned more harsh.
Furthermore, if limitations consume pets MP, faith, or something else but is insufficient, then player will not be able to cast.
Stock When sleeping, player will receive spell stock enough to cast at least once.
Number of stocks gained per sleep increases with higher PC's meditation skill.
Sealing custom spells Custom spells can be sealed deleted by talking to Revius the mage guildmaster.
Sealed spells cannot be used again.
Changed Regeneration effect - Increases natural healing rate instead of amount healed.
Regeneration was mostly ignored since its recovery was too small to be noticeable when other healing spells did that job just perfectly fine.
With this change, Regeneration should fit in its intended role much better and give a new chance to prove its worth.
Before these spells were very inconvenient to cast as they would more often than not be cast around the area even though its important these are casted directly at its intended tile.
Because of the limited utility they provided, it saw very little use from players.
With this change, these spells should prove to be much more useful than before.
Identify with high spell power now identifies all similar items belonging to the same category Why?
Since raking in gold pieces has become easier it has become much easier to rely on the town wizard to identify your items.
On the other hand, this meant Identify spell would see even less use than before due to its relatively poor cost performance.
With this change, Identify spell should see more use from players.
Nefia New Special Nefias Calm All floors in this Nefia will spawn only neutral or friendly NPCs.
A calm fort or dungeon would be a paradise for novice adventurers.
This is to help with tough battles in early stages of the game.
Purgatory Map of this Nefia has an appearance similar to the after effects of "it brings an end".
No Etherwind will be blowing on entry however.
This Nefia will not appear if the 1st floor is under 100th level.
For players wanting to experience thrill of combat again when monsters like Yiths can be easily slayed without a second thought.
Hordes of dragons with name modifiers are waiting for your arrival to get this party started.
Clear reward One artifact combine license Artifact combine license This is a newly added item.
It is used with smithing to combine random artifacts.
Illusion This Nefia spawns copies of PC and their pets.
Levels of the copies will match current depth of the dungeon floor.
Although the boss will be a copy of PC, it always come equipped with a godly weapon will change to the most suitable weapon based on PC's highest base weapon and casting skill.
This Nefia will not appear if the 1st floor is under 20th level and is not a forest type.
No matter how strong you become, a challenging enemy is always there, awaiting your arrival.
From a lowly novice adventurer to the conqueror of Tyris, they are sure to bring a thrilling battle of equal skill.
This copy has been this web page to imitate your favorite tactics.
At the receiving end, you will be able to get a taste of how monsters on your adventures felt.
There is another reason.
Based on certain play styles you may never see %txtDead,EN line for CNPCs or certain custom lines and this brings up a good chance to see them.
Clear reward Godly artifact held by the boss if highest weapon skill is martial arts a shield will dropped instead 1 piece Maneater Monsters here will be spawned at 3 times its appropriate Nefia level.
Most will also appear with name modifiers.
Many equipments long lost by past adventurers can be found littered across floors.
Similarly to monsters, these items are also spawned at 3 times its appropriate Nefia level.
In other words, these items are カジノ禁止habbo powerful.
This Nefia will not appear if the 1st floor is under 50th level.
It is for players wanting to experience more tension and sense of accomplishment when normal Nefias have become too easy to clear.
In addition, it is done to increase the spawn rate of ores with name modifiers.
Compared to save scumming infront of the general store, players should find that gathering them here a lot more thrilling and welcoming.
Clear reward Bejeweled chest Spawned at 3 times its generation level.
Zealot NPCs following the same god will become allies, while those differing heretics will become enemies.
Pets will not turn hostile, however.
Most NPCs found here are humans.
NPCs which normally don't spawn in Nefias such as villagers and cleaners will spawn in this Nefia.
Furthermore, altars can frequently be found here.
Although taking over these is possible, you have a feeling that something terrible will happen.
Let's leave them as is, shall we.
Boss will always be a god pet.
This god pet will follow their respective god and appears with their faith maxed out.
This Nefia will only appear in towers.
To increase the chance of altars for custom gods to appear which are required to be initiated into their faith.
In addition, depending on certain play styles players may not have a chance to come across certain god pets and so wished to give them a spotlight where they can show their abilities.
Type In this Nefia only certain type of monster will appear.
Since this Nefia does not appear with its name modifier like other special Nefias, it would be impossible to tell the difference until it has been entered.
As its spawn rate is high, most random Nefias are likely to become this.
This feature is implemented using Factions.
This feature is based on "Oscuro's Oblivion Overhaul", one of the mods for "The elder scrolls series 4 : Oblivion".
Originally, this special Nefia was intended to be more exciting while attempting to keep the rules dead simple.
However, attempting to fulfill either one of these conditions would have made the special Nefia too difficult.
So it 単語オンライン無料登録なし then an even simpler objective was added: "allow freedom of pacing while adventuring".
From this, players will be able to search at their own leisure or test their skills in Nefias.
It can either offer itself as a haven for novice adventurers or bring fearsome battles to the death with some of the strongest Tyris has to offer.
Putit Nest This Nefia will only appear putit type monsters.
All putits including their derivatives in this Nefia will appear at low levels.
This Nefia will not appear if the 1st floor is over 20th level.
Character chips for various putit monsters are used from the following authors below.
There are several reasons for this.
Mysterious This Nefia contains equipments with elements and powerful enchantments appropriate to its floor level.
It also has other special features in the following below: - Every floor is newly generated.
This Nefia will not appear if the 1st floor is under 50th level.
To provide players an additional layer of excitement.
Also, to make it easier to find decent equipments for all of your pets.
Abnormal In this Nefia ether disease progresses faster.
Higher floor levels will result in faster disease progression.
Many monsters similar more info those encountered while traveling in etherwind will spawn in this Nefia.
This Nefia will not appear if the 1st floor is under 50th level and is not a forest type.
It is for players looking to seek new excitement when town quests of highest difficulty becomes too easy.
Its also to give all those hoarded potion of cure corruptions some use for characters in post game scenario.
Clear reward Potion of cure corruption Comes with higher enhanced value the higher completed floor difficulty is.
Dark In this Nefia many torches are spread around the map, but is pitch dark everywhere else.
Therefore, detection range for both friendly and hostile NPCs becomes quite restricted.
Torches can be picked up and increases PC's range of vision while held.
However, torches held will eventually run out of fuel after some turns and fizzle out.
The following equipments below can be found littered throughout the floor: - Light saber - Skull bow - Aurora ring - Speed ring - Laser gun - Seven league boots - Vindale cloak This Nefia will not appear if the 1st floor is under 30th level and is not a dungeon.
To provide players an additional layer of excitement.
Not being able to see your friend, foe, or something you just stepped on the ground which makes a loud crunching noise across the entire dungeon.
Thieves In this Nefia numerous traps are strewn across the floor along with the appearance of many thieves and tomb robbing NPCs.
While inside, players and pets will have gravity status effect applied.
In addition, the floors are quite littered with many treasure chests.
Be careful however, as these are booby trapped and will poison, explode, or contain other such dangers when carelessly opened.
Such traps can be avoided if your have 大人がオンラインで遊ぶためのゲーム above has disarm trap skill.
This Nefia will not appear if the 1st floor is under 2nd level and is not a fort type.
To add an additional layer of excitement while exploring.
It is also done to give a new defining role to the very underused disarm trap skill.
Nefia bosses on defeat now drops larger quantity of rewards More ores, platinum coins, and small medals can be earned on completion.
To match the efforts of grueling expedition with more proper rewards.
Because of the changes in investing, a lot more money is required to see a massive differences.
It is also needed to learn more here the PC faster as there are now powerful named monsters along with an abundant addition of unique monsters.
With this change, it heavily lessens the burden on players trying to survive in a more dangerous world.
Monsters can now have name modifiers attached Strength of monsters can now be gleaned based on its name modifier.
For example, "Demigod snail" is 3 times stronger than normal while "World's strongest snail" is 4 times stronger than normal.
In addition, monsters can come equipped with higher quality items when combined with other modifiers at the same time.
This means "nowiki1nowiki1World's strongest snailnowiki2nowiki2" will be far stronger than "World's strongest snail".
However, CNPCs and silver eyed witch cannot have name modifiers attached.
To give players a new thrill and exciting combat.
Even for familiar enemies, a small misstep is all that is required for certain death.
Since they are very dangerous however chances of them appearing are rather slim.
Conditions for appearing If current generation level which increases with higher quest difficulty or floor depth is higher than the NPC level 'after' its name modifier takes effect, there is a low chance for them to appear.
Chances of appearing increases with higher "degree of progress".
As an example, "World's strongest little girl" will not appear in either Nefias or quests if their generation levels are below 16.
Such monsters however will definitely make an appearance in Lesimas and Maneater Nefias.
Conversely, they will never appear in either shelter or void.
Translator Note: Each of the names have their own Katakana name and for the sake of completeness these were translated to their nearest English name Hero Katakana name "Hero" Level is 2 times higher than normal.
Demigod Katakana name "Demigod" Level is 3 times higher than normal.
World's strongest Katakana name "Champion of" Level is 4 times higher than normal.
Great ancestral spirit of Katakana name "Elder ancestor of" Level is 5 times higher than normal.
Characters with this modifier will become transparent and lack a shadow.
Void ball Allows capturing a NPC in void when thrown t.
However, will be ineffective if thrown at NPCs in higher floor than the number stated on the void ball.
These are acquired after defeating a void boss.
As a post game content, void does not feature many different exciting features when exploring.
Therefore, it was added to 'reward' players for venturing deeper and encountering stronger enemies within.
Since this somewhat breaks the game balance, it is recommended to at least defeat the void boss normally.
Doing so should make the reward more appealing after coming out on top of a difficult battle.
Increased amount of materials gained from sampling spots with higher skill level Along with this change, quality of materials gained from generic and animal spots will no longer be tied to anatomy skill.
Balance changes are done for those reasons above.
Monsters appearing in Nefia will now come equipped with more powerful equipments Below are the list of changes: - To allow rare elemental enchantments to function properly.
Translator's Note: Units also have quality such as great, miracle, and godly that is similar to equipments With this, high level NPCs should now come fully stocked with powerful weapons and armor.
To add excitement and sense of accomplishment while adventuring in Nefias.
From midgame and onwards, human type monsters although no pushovers did not pose much of a threat at the same time.
With this change they should be quite a bit more dangerous.
Human type monsters in void should now become a force to be reckoned with compared to their vanilla counterparts.
Defeating them should feel much more accomplishing than searching every nook and cranny in the dungeon.
Monsters in Lesimas are more likely to appear with name modifiers Why?
To give more excitement to the rather boring mid to endgame content.
Slightly increased monster part drop rates in shadow dungeon Does not stack with the "Mad Scientist" title effect.
To match with its amount of risk and return.
Faith If lay hand is invoked on PC who currently follows Jure MBの3Dゲームapk 100 Healing and can catch signals from god, you will hear a message Why?
Elona is a video game, and as such I believe players enjoyment is important.
Can now have food blessed by gods Food blessed by a god is named as "a name of the god blessed food name ".
For example, "a Mani blessed corpse of beggar".
Because there were very few ways to raise certain stats of pet's potential.
Even if they have fought by your side from the very beginning eventually the PC would have far surpassed their abilities, making it too dangerous to bring them with you to fight enemies at your appropriate level.
In addition, omake overhaul contains much more powerful enemies that are unheard of in vanilla.
Because of these there had to be a way for pets to become stronger.
Furthermore, it is to help with difficult to use pets that has very low life and such.
No longer will you need to send away the catsister and dragon bat you cared so much for.
As long as you continuously feed them with your love, they'll sure to be of greater help to you.
If you truly love your pets and wish for their success, it is recommended to follow Kumiromi of Harvest.
They'll be waiting to share a cup with you in Harvest Festival.
With this change, as long as your pets are showered with love they link be able to go toe to toe with powerful enemies throughout your adventures.
Requirements On top of an altar drop d food and pray p right after to have it blessed by a god.
However, this does not work on foods already blessed.
Also, there is a low chance for randomly generated food to be blessed by a god.
Which god it is blessed by depends on the following situations below.
If being sold by vendors Depends on the shopkeeper's faith.
Otherwise It is decided at random.
Effects Mani of Machine nowiki2 It is blessed by Mani.
Eating will slightly increase speed and dexterity potentials.
If special steamed meat bun is eaten, speed and dexterity will slightly grow instead.
If eaten when hungry or by NPCs, amount gained will be higher.
Lulwy of Wind nowiki2 It is blessed by Lulwy.
Eating will slightly increase speed and perception potentials.
If special steamed meat bun is eaten, speed and perception will slightly grow instead.
If eaten when wwwグループカジノen募集 or by NPCs, amount gained will see more higher.
Jure of Healing nowiki2 It is blessed by Jure.
Eating will slightly increase life and will potentials.
If special steamed meat bun is eaten, life and will will slightly grow instead.
If eaten when hungry or by NPCs, amount gained will be higher.
Opatos of Earth nowiki2 It is blessed by Opatos.
Eating will slightly increase life and constitution potentials.
If special steamed meat bun is eaten, life and constitution will slightly grow instead.
If eaten when hungry or by NPCs, amount gained will be higher.
Itzpalt of Element nowiki2 It is blessed by Itzpalt.
Eating will slightly increase mana and magic potentials.
If special steamed meat bun is eaten, mana and magic will slightly grow instead.
If eaten when hungry or by NPCs, amount gained will be higher.
Ehekatl of Luck nowiki2 It is blessed by Ehekatl.
Eating will slightly increase mana and charisma potentials.
If special steamed meat bun is eaten, mana and charisma will slightly grow instead.
If eaten when hungry or by NPCs, amount gained will be higher.
Kumiromi of Harvest nowiki2 It is blessed njオンラインカジノのウェブサイト Kumiromi.
Eating will slightly increase learning potential.
In addition, potentials for all other attributes will also increase very slightly.
If special steamed meat bun is eaten, learning will slightly grow instead.
In addition, all other attributes will also increase very slightly.
If eaten when hungry or by NPCs, amount gained will be higher.
Inari of Fortune nowiki2 It is blessed by Inari.
Eating will slightly increase charisma potential.
In addition, potentials for all other attributes will also increase very slightly.
If special steamed meat bun is eaten, charisma will slightly grow instead.
In addition, all other attributes will also increase very slightly.
If eaten when hungry or by NPCs, amount gained will be higher.
Danalin of Water nowiki2 It is blessed by Danalin.
Eating will slightly increase magic and meditation potentials.
If special steamed meat bun is eaten, magic and meditation will slightly grow instead.
If eaten when hungry or by NPCs, amount gained will be higher.
Possible to convert NPCs by giving them a scroll of faith blessed by a god On top of an altar drop d scroll of faith and pray p right after to have it blessed by a god.
Scroll of faith blessed by a god will have a name format similar to "a god's name blessed scroll of faith".
As pets now receive bonuses from faith, knowing which god NPC is following has become a very important game mechanic.
Also, since storekeepers only sell food blessed of their particular god if a god blessed food is in stockthere needed to be a way for players to convert NPC's faith.
If character has earned lots of favor with their god, they will be able to unleash different powerful abilities depending on the god Why?
First, it is to add a new appeal to the faith system.
Before there was very little reason to continue following a god after receiving an artifact.
It also allows pure warriors to have an easier time conquering Tyris.
As long as player has garnered lots of favor with their god, this change allows them to overcome powerful adversaries.
Since using abilities or praying lower favor, it gives players a choice in whether to invest time raising their pets or idolizing their god.
It is sure to come in handy when facing void bosses or new unique monsters.
Finally, to give godly weapons more spotlight as these are generally not the easiest tools to use since their material can't be changed using the commonly found scrolls of change material.
Usage conditions - Have lots of favor faith skill level above 66.
Skill list Concentration Can be used when following Lulwy of Wind.
Greatly increases hit and evasion for 35 turns.
The amount increased depends on how high current favor is.
Also if favor is high enough, number of turns increases with higher favor.
Arrow Rain Can be used when following Lulwy of Wind and has a godly or higher quality bow equipped.
This deals damage to all enemy NPCs in sight.
Damage dealt increases with higher favor.
Full Burst Can be used when following Mani of Machine along with an ammo loadable with special ammo and a godly or higher quality gun equipped.
Deals massive damage to target in exchange for using all available special ammo.
Damage dealt increases with number of special bullets used and higher favor.
Force Boost Can be used when following Mani of Machine and has a godly or higher quality lightsabre equipped.
For 35 turns pierce is fixed at 200%, completely ignoring opponents defense on hit.
Damage bonus is also granted during this time period.
Damage bonus increases with higher favor.
Catastrophe Can be used when following Itzpalt of Element and has a godly or higher quality staff equipped enchanted with "deals XXX damage".
Deals extreme damage to all NPCs in the current map in exchange for the equipped staff.
However, it has a tendency to 'misfire' if control magic skill is not high enough, which can hit friendly and neutral NPCs alike and at times yourself.
Damage dealt increases with higher magic, more powerful "deals XXX damage" enchantment, and higher favor.
Revival Can be used when following Itzpalt of Element and has a staff equipped enchanted with "enhances your https://games-casinos.site/2/4993.html />Greatly recovers MP of all allies in vicinity in exchange for the staff equipped.
Amount recovered and area effected increases with more powerful "enhances your spells" enchantment and higher favor.
Ehekatl School of Lesson Can be used when following Ehekatl of Luck.
Increases growth rate of all attributes and skill for 100 turns.
Growth rate increases with higher favor.
Also if favor is high enough, number of turns increases with higher favor.
Risky Dice Can be used when following Ehekatl click Luck.
There is a high chance PC will receive one of the very beneficial effects below for a set amount of turns.
Kyrie Eleison Can be used when following Jure of Healing.
Greatly reduces damage done to PC and pets for 6 turns.
Number of turns increases with higher favor.
Saint's Wrath Can be used when following Jure of Healing and has a godly or higher quality spear equipped.
Deals massive damage to adjacent enemy.
Damage dealt increases with "larger difference between your max and current HP" and higher favor.
Earth Crush Can be used when following Opatos of Earth and has a godly or higher quality hammer equipped.
Deals massive damage all enemies in the current map.
Damage dealt increases with higher strength and favor.
Opatos's Trick Can be ダブルカジノアプリケーション when following Opatos of Earth.
Greatly increases strength フーズボールゲーム無料ダウンロード 35 turns.
Amount of strength gained increases with higher favor.
Also if favor is high enough, number of turns increases with higher favor.
Harvest Festival Can be used when following Kumiromi of Harvest.
Greatly increases experience gained from eating food for everyone in the current map that believes in Kumiromi of Harvest for 1000 turns.
Amount of experience gained depends on how much favor each character has with Kumiromi.
Also if favor is high enough, number of turns increases with higher favor.
Soul Harvest Can be used when following Kumiromi of Harvest and has a godly or higher quality scythe or sickle equipped.
Deals massive damage to all adjacent enemies and will also instantly kill enemies depending on target's current HP and power of "it invokes decapitation".
Damage dealt increases with higher favor.
Translator's notes: Link is dead.
Dakinitenho Can be used when following Inari of Fortune.
Summons 7 doppelgangers of PC which are friendly and will aid you in battle.
They will disappear after certain amount of turns has passed.
Number of turns increases with higher favor.
Lightning Strike Can be used when following Inari of Fortune and has a godly or higher quality short sword equipped.
Greatly increases damage bonus for certain amount of turns.
Amount of damage bonus gained increases with higher favor.
Also if favor is high enough, number of turns increases with higher favor.
Call of Cthulu Can be used when following Danalin of Water and has a Necronomicon or more difficult to decipher ancient book in inventory.
Deals massive cold damage to all enemies on water tiles in current map.
Damage dealt increases with higher favor.
Mutate Deeper Can be used when following Danalin of Water.
Greatly increases speed as long as PC is on a water tile for certain amount of turns.
Speed gained increases with higher favor.
Also if favor is high enough, number of https://games-casinos.site/2/3581.html increases with higher favor.
New gods They are implemented by using custom gods function.
How to become a follower This can be done by praying on an altar of the new god.
They have a low chance of appearing in Nefias however, so RNG can be forcibly bypassed by wishing for "altar god's learn more here name ".
Inari of Fortune nowiki2 Inari is a goddess of fortune.
Those faithful to Inari obtain innumerous wealth.
Since effect of investing has been greatly extended, earning a lot more money became a necessity.
Although rewards received from defeating Nefia bosses has been increased and cargo trading likewise received some buffs, the best way to earn money still relies on defeating lots of dangerous enemies as a top ranking adventurer or stuffing as much cargo as possible on a cart as a leading merchant.
In addition, although omake fixed a bug with performing, because of this fix it has become much harder to earn money in beginning stages of the game as it takes far longer to reach to a usable skill level.
Therefore, I prepared a solid means of helping novice adventurers and "role players" looking to get rich quick.
Offering - Corpses - Noodles - Mochis - Kagami mochis Bonus - Charisma - Negotiation - Investing - Performer - Sense Quality - Traveling シングルカードデッキゲーム Short Sword Ability Inari's Sunshower Passive: Raining is more likely to occur.
On the flip side other weathers are less likely to occur including hard rain God pet White Fox Uses Metamorphosis with low probability.
This pet is implemented by using custom NPCs function.
By interacting iyou can swap their current graphics.
Metamorphosis Depending on the situation will transform into an advantageous monster for a certain amount of turns.
Types of monsters it can be transformed into increases with higher character level.
This check this out is implemented by using custom factions function.
It was crafted by Inari and an ancient craftsman.
It is made of iron.
It can be wielded as a weapon.
It modifies DV by 6 and PV by 4.
It modifies hit bonus by 4 and damage bonus by 9.
It grant your resistance to fire.
It negates the effect of sleep.
It negates the effect of fear.
It negates the effect of confusion.
It negates the effect of paralysis.
It negates the effect of blindness.
Pray p on top of an altar of Inari found in the map to join her faith.
Danalin of Water It is a new god.
Those faithful to Danalin can turn insanity into magical power.
It is implemented by using custom gods function.
This is to add a new appeal to insanity parameter which before was mostly treated as a decorative text on character sheet.
For wizards, this god brings in a new charm which Itzpalt doesn't provide.
They become a perfect match when used in combination with the new ether disease "You become deeply obsessed".
In addition, when following this god it becomes slightly easier to obtain those hard to find ancient books.
This was added to help players.
Offering - Corpses - Hearts Bonus - Insanity - Meditation - Casting - Literacy - Memorization Ability Eyes of Abyss Passive: The more your insanity grows, the stronger your magic becomes.
Insanity is 10 or more Reveals religion.
Insanity is カジノ禁止habbo or more Negates the effect of dim due to Unsteady.
Insanity is 30 or more Allows you to invisible creatures.
Insanity is 50 or more Negates the effect of confusion due to Unsteady.
Insanity is 100 or more Increases success rate of casting greater spells.
This pet is implemented by using custom NPCs function.
By interacting iyou can swap their current graphics.
Treasure Danalin's gem stone Changes the entire map with water tiles.
It can be used.
It was created by a god of insanity.
It is made of paper.
It can be wielded as a weapon.
It invokes eye of Insanity.
Can be used every week.
How to become a follower In Nefias and Zealot towers, there are sometimes altars for worshiping Danalin.
Players can pray p on an altar of Danalin to join its faith.
No sacred grounds specific to this god exists.
Players can now check information of the god they are following It it now possible to check on information of the god PC is currently following at anytime.
The default shortcut key is P.
To make it easier to check offerings, bonuses, and such without going through much hassle for new players and custom god followers.
NPC Changed classes of younger sister rogue archer and wizard to gunslinger and priest Why?
To balance out some unfairness now that Knights of the Little Girls exists.
These characters should match well against rogue encounters.
With this change, rogue younger sisters now receives initial class based skill bonuses, making them more dangerous and at the same time more useful.
Depending on their personality, type, alignment, and religion, NPCs will now become hostile to other NPCs All NPCs comes with their own personality, type, alignment, and religion.
Depending on how compatible or incompatible they are with other NPCs, their hatred may cause them to fight each other.
However, pets and NPCs summoned by カジノ禁止habbo of summon monster spells and such will not become hostile to their master.
In addition, monsters in user maps or quests taking place at Nefias will not become hostile to each other.
PC's alignment click switch to neutral evil if PC has the feat "You don't feel guilty" and step towards neutral good if PC has the feat "You are a good man.
This feature is implemented using Factions.
This is added to help players tactically avoid fights or even outright defeat enemies far stronger than they are and vanilla monsters by extension.
In vanilla all types of monsters imaginable gathers in a single commune, coexisting peacefully without problems.
This is not the case in overhaul as each group fight for their clans to try and secure their territory.
Those on their own ultimately fights for their survival.
Let's take an example.
You encounter a powerful undead monster.
There is no way for you to defeat it with your current skills or abilities.
However, for whatever reason you must pass the path blocked by the monster.
So, you cast summon wild.
Monsters summoned ignores you and instead charges head on against the undead.
During the ensuing chaos you quietly slip past and make it safely to the stairs.
This is just one such example out of many.
川市カジノミズーリ州 certain types monsters may become hostile to each other and depending on the situation many different outcomes are possible.
To prevent main quest from becoming easier however, monsters in Lesimas will not fight against one another.
Which monsters belong to which type has purposely not been written in.
However, it should be fairly easy enough to guess who belong to where based on their appearances for the most part.
Types This is a classification of characters species.
Alignments Represents a character's temperament and moral compass.
These are separated into 2 matching categories below.
Translator's notes: the specification is not cleared and Japanese players also don't known it well.
Lawful good Normally hates all evil alignments and are hostile to them except for those who believes in the same god.
This is the default alignment for gods.
click the following article neutral Normally not hostile against others, but sometimes becomes hostile to those believing in a different god.
Lawful evil Hates and turns hostile to all others who believes in a different god.
Neutral good Normally hates evil alignments and hostile against chaotic evil.
This is the default alignment for town NPCs.
True neutral Will not become hostile against any other alignments.
This is the default alignment of most characters.
Neutral evil Normally hates good alignments and hostile against lawful good.
Chaotic good Normally hates all evil and will become hostile in most cases except for those of the same type.
Chaotic neutral Normally not hostile against others, but sometimes becomes hostile to different types.
This is the default alignment for cats, stray cats, and silver cats.
Chaotic evil Hates all other alignments and will become hostile in most cases.
This is the default alignment for more monsters.
If Younger Sister Day occurs while in Void, only giant younger sisters spawned will follow Void level calculation formula Why?
This is done to adjust balance since void balls have been added to the game.
Improved NPC's AI Why?
Although most battles are fought in groups in Elona, NPC AIs were not suited for カジノ禁止habbo in such conditions.
In addition NPCs never used rods, which meant "Magic device" skill was wasted on カジノ禁止habbo />This change makes group battles much read article exciting and grants utility to several previously unused skills.
Non pet NPCs They will normally target enemies close by.
If Detection skill is available The higher their Detection skill is, the farther they can find their enemies.
If opponent can counterattack They will attack with ranged weapon even if the counterattack deals cut damage.
If NPC can cast offensive spells If one of the below conditions are met, they will with high chance attack with either here or ranged weapon instead.
This allows players to tactically use this to their advantage by letting their MP run dry.
Nurse They will now also use healing touch on their allies.
This feature is implemented using Factions.
If NPC can heal If a critically wounded ally is nearby, they will stop attacking and heal their ally instead.
If the character is told to "Heal immediately" via Strategy menu, they will heal once an ally's HP falls below 50%.
This feature is implemented using Factions.
Healing Rain and Cure of Jure If there are 2 or more critically wounded allies, the character will use these spells with priority.
Healing Touch Used if no other healing options are suitable for current situation.
If ranged weapon and an ammo equipped with special ammo is used Pets will use relevant special ammo to attack only when told to use a certain strategy.
Long as a certain strategy is not set, special ammo will not be used.
In pet arena however, their behavior defaults to the same as any other NPCs on the field.
NPCs besides pets uses the following behaviors for each ammo below.
Rapid ammo Used when there is no need to use any other special ammos.
Explosive ammo Used when there are 5 or more enemies and are 5 or more just click for source away from the character.
Piercing ammo Used when enemy level is higher than their own level.
Burst ammo Used when there are 5 or more enemies.
Magic ammo Used when enemy is not afflicted with a bad status effect.
Time stop ammo Used with very low probability.
If NPC has rods and Magic Device skill NPCs except for pets will sometimes spawn with rods.
However, this does not happen if "degree of progress" is too low.
Also, if NPC can use Fill Charge and remaining number of rod charges is 1 or less, they will attempt to charge rods with their own MP.
Arrow and bolt type rods Will use with priority if enemy is 2 or more tiles away.
Rod of slow and silence Used with certain chance rate if enemy does not have the corresponding hex applied.
Rod of speed During battle, if an ally does not have speed buff applied the NPC will stop attacking to zap the rod to buff their comrade instead.
Rod of holy light Used if an ally is currently suffering from hex.
If whistle is in inventory Used with certain chance rate to pull enemy's aggro to them instead.
If swarm can be used Used only if 2 or more enemies are in range.
Lulwy of Wind Uses Lulwy's trick with low chance.
Jure of Healing Uses Prayer of Jure when critically wounded.
Mani of Machine Uses Rapid shot if gun is equipped and there are 3 or more enemies in vicinity.
Custom gods Will be used if a custom god's special ability is a skill.
Chance of skill being used decreases the higher its stamina consumption is.
If appearing while guarding a target Strategy is set to "Defend me".
NPCs ordered as such will search for enemies around their master.
This feature is implemented using Factions.
Specifically speaking this applies to the following NPCs below.
Usage chance is 10%.
However, spells are only cast if Literacy skill is higher than the spellbook's deciphering difficulty.
Spells casted this way normally consumes a spellbook charge but sometimes with certain chance rate a charge will remain unused.
This chance click the following article with higher Memorization skill and decreases with increasing spellbook deciphering difficulty.
In addition, if remaining charges on the spellbook is 1 and NPC can use Fill Charge they will attempt to charge it with their own MP.
Furthermore, NPCs will not cast spells from the following spellbooks below even if present in inventory.
However, they will not carry spellbooks if in shelter or "degree of progress" is too low.
If NPC's class is gunner NPCs besides pets will sometimes spawn with guns in hand slots as melee weapons.
If ball spell can be cast at a target If ball spell of their respective element is cast, it will be done so at center of an enemy from a distance.
Added more custom dialogue options These can be defined in either ctalk.
For a list of skill ID, please refer to the appendix.
As an example, if you wish to have a message displayed when Eye of Insanity is used, this should be written as %txtactbefore636,EN.
For a click at this page of skill ID, please refer to the appendix.
As an example, if you wish to have a message displayed after Eye of Insanity is used, this should be written as %txtactafter636,EN.
Note: "uzimushi" means maggot in Japanese.
Note: "kisei" means pregnant in Japanese.


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